initial commit

This commit is contained in:
Audy 2022-05-05 11:33:25 -06:00
commit 03cfefdb74
15 changed files with 767 additions and 0 deletions

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[autorun]
open=""Pet Rock.exe""

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#include <stdio.h>
#include <conio.h>
//int bruh = 0;
int health = 100;
char in;
int main() {
/*while(1) {
printf("bruh");
//bruh = kbhit();
if (kbhit()) {
printf("%c",getch());
}
}*/
system("mode con: cols=64 lines=68");
while(1) {
if (kbhit()) {
in = getch();
if (in == 0 || in == 0xE0) in = getch(); //dang ol windows makes you call functions and arrows keys twice to get the input
switch(in) {
/*case 0 : //no key
break;*/
case 31 : //1
//printf("\033[1;1H1");
health = health + 10;
break;
case 32 : //2
//printf("\033[1;1H2");
health = health + 10;
break;
case 33 : //3
//printf("\033[1;1H3");
health = health + 10;
break;
default :
//printf("\a"); //bell, possibly annoying
break;
}
}
printf("\033[H%d",health);
}
}

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\262\333\333\333\333
\333 \260\260\262\333
\333 \261\260\260\262\333\333
\333 \261\261\261 \262\333
\333\333\333 \260\260\261\261\261 \262\262\333
\262\262 \261\261\260\261\261\261\261\262\262\333
\262\262 \261\261 \260\260\260\261\261\261\261\262\262\262\333
\262 \260\261 \261 \260\261\261\261\261\261\262\262\333
\262 \260\261\261 \260\260\261\260\260\261\261\261\261\261\262\262\333
\262 \260\262 \261\261\260\260\260\261\261\261\261\261\261\262\333
\262 \261\261\261 \260\260\261\261\260\260\261\260\261\261\261\262\262\333
\262 \260\260\261\261 \260\261\261\261\260\260\260\260\260\261\261\262\262\333
\262\260\261\260\260\261\261\260\261\261\261\261\260\261\261\261\260\261\260\262\262\333
\262\261 \260\261\261\261\261\261\261\261\261\260\261\261\261\261\262\261\261\262\333
\262\262\260\261\261\261\262\261\260\260\261\260\261\260\261\261\261\261\261\262\261\262\262\333
\262\260 \261\261\261\262\260\260\260\261\261\261\261\262\261\261\261\261\261\261\261\262\333
\333\260\261\261\261\262\262\260\261\261\261\261\261\261\261\261\261\261\261\261\262\261\262\333
\333\261\261\261\261\262\261\261\261\261\261\261\261\261\262\261\261\261\261\261\261\261\262\262\333
\333\262\261\261\262\262\261\261\260\260\261\261\261\261\261\260\261\260\261\261\261\262\262\262\333
\333\261\262\261\261\262\261\260\260\261\261\261\261\261\261\260\261\260\260\262\261\262\262\262\333
\333\262\262\262\261\262\261\261\261\262\261\261\262\261\261\261\261\261\260\262\262\262\262\333
\333\333\333\333\333\262\261\261\261\261\262\261\261\260\260\261\262\262\262\262\262\333
\333\262\262\262\261\261\261\261\260\260\260\262\262\262\262\333\333
\333\333\333\333\333\333\333\333\333\333\333\333\333\333
24x25
\262\333\333\333\333
\333 \260\260\262\333
\333 \261\260\260\262\333\333
\333 \261\261\261 \262\333
\333\333\333 \260\260\261\261\261 \262\262\333
\262\262 \261\261\260\261\261\261\261\262\262\333
\262\262 \261\261 \260\260\260\261\261\261\261\262\262\262\333
\262 \260\261 \261 \260\261\261\261\261\261\262\262\333
\262 \260\261\261 \260\260\261\260\260\261\261\261\261\261\262\262\333
\262 \260\262 \261\261\260\260\260\261\261\261\261\261\261\262\333
\262 \261\261\261 \260\260\261\261\260\260\261\260\261\261\261\262\262\333
\262 \260\260\261\261 \260\261\261\261\260\260\260\260\260\261\261\262\262\333
\262\260\261\260\260\261\261\260\261\261\261\261\260\261\261\261\260\261\260\262\262\333
\262\261 \260\261\261\261\261\261\261\261\261\260\261\261\261\261\262\261\261\262\333
\262\262\260\261\261\261\262\261\260\260\261\260\261\260\261\261\261\261\261\262\261\262\262\333
\262\260 \261\261\261\262\260\260\260\261\261\261\261\262\261\261\261\261\261\261\261\262\333
\333\260\261\261\261\262\262\260\261\261\311\315\315\321\315\321\315\315\273\261\262\261\262\333
\333\261\261\261\261\262\261\261\261\261\272 \263+\263 \272\261\261\261\262\262\333
\333\262\261\261\262\262\261\261\260\260\310\315\315\317\315\317\315\315\274\261\261\262\262\262\333
\333\261\262\261\261\262\261\260\260\261\261\261\261\261\261\260\261\260\260\262\261\262\262\262\333
\333\262\262\262\261\262\261\261\261\262\261\261\262\261\261\261\261\261\260\262\262\262\262\333
\333\333\333\333\333\262\261\261\261\261\262\261\261\260\260\261\262\262\262\262\262\333
\333\262\262\262\261\261\261\261\260\260\260\262\262\262\262\333\333
\333\333\333\333\333\333\333\333\333\333\333\333\333\333
24x25
\333\333\333
\333\333\333\333\333\333\333
\333\333\333\262\333\333\333\333\333
\333\333\262\260\262\333\333\333\333
\333\333\333\333\262\333\333\333\333\333\333
\333\333\333\333\333\333\333\333\333\333\333
\333\333\333\333\333\333\333\333\333\333\333
\333\333\333\333\333\333\333\333\333
\333\333\333\333\333\333\333\333\333
\333\333\333\333\333\333\333
\333\333\333
|
\\
\\
|
|
/
/
|
|
|
\\
\\ \262
| \262
| \262
\\ \262
\\ \262\260
\\\262\261
27x11
$$ $$ $$
\263\263 \263\263 \263\263
\332\304\304\301\301\304\304\301\301\304\304\301\301\304\304\277
\263 * * * * * * *\263
\263* * * * * * * \263
\263 * * * * * * *\263
\300\304\304\304\304\304\304\304\304\304\304\304\304\304\304\331
16x6
\332\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\277
\263 INSTRUCTIONS FOR YOUR NEW PET ROCK \263
\303\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\264
\263 Congratulations on buying a new pet rock! \263
\263 Pet rocks are very simple to care for, but they need a lot of care. \263
\263 \263
\263 Standard care procedure for your pet rock follows: \263
\263 -Press '1' to apply a bandage, in case your pet rock is damaged. \263
\263 -Press '2' to feed your pet rock. (They love a nice, big cake) \263
\263 -Press '3' to give your pet rock some entertainment. \263
\263 Make sure you take breaks between caring for your pet rock, as the - \263
\263 - rock will not take kindly to such overstimulation. \263
\263 \263
\263 Your pet rock comes equipped with a state-of-the-art wellbeing sensor. \263
\263 The sensor informs you of your pet rock's health, hunger, and happiness. \263
\263 (abbreviated as 'Happy') \263
\263 Surely nothing good will happen when one of these values reaches '0%' \263
\263 But you might find out what happens anyway! \263
\263 \263
\263 Best of wishes to your and your new pet rock's wellbeing, \263
\263 -Audy \263
\300\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\331
22x76
\332\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\227
\263 THE PASSING OF YOUR PET ROCK \263
\303\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\264
\263As with the passing of any pet, the passing of your pet rock can be tough.\263
\263 And so we've decided to remedy that issue with the pet rock: \263
\263The pet rock cannot die, and your pet rock has not, despite what may seem.\263
\263 \263
\263This is one of the many traits you may find about your pet rock: \263
\263They are very loyal to their caretaker, and will not leave their side - \263
\263 - no matter what!\263
\263 \263
\263 It's as simple as that, your pet rock lives on! \263
\263 \263
\263 Best of wishes to you and your pet rock, \263
\263 -Audy \263
\300\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\331
16x76

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█ ░░▓█
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█░▒▒▒▓▓░▒▒╔══╤═╤══╗▒▓▒▓█
█▒▒▒▒▓▒▒▒▒║ │+│ ║▒▒▒▓▓█
█▓▒▒▓▓▒▒░░╚══╧═╧══╝▒▒▓▓▓█
█▒▓▒▒▓▒░░▒▒▒▒▒▒░▒░░▓▒▓▓▓█
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███
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\
\
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/
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\
\ ▓
| ▓
| ▓
\ ▓
\ ▓░
\▓▒
27x11
$$ $$ $$
││ ││ ││
┌──┴┴──┴┴──┴┴──┐
│ * * * * * * *│
│* * * * * * * │
│ * * * * * * *│
└──────────────┘
16x6
┌──────────────────────────────────────────────────────────────────────────┐
│ INSTRUCTIONS FOR YOUR NEW PET ROCK │
├──────────────────────────────────────────────────────────────────────────┤
│ Congratulations on buying a new pet rock! │
│ Pet rocks are very simple to care for, but they need a lot of care. │
│ │
│ Standard care procedure for your pet rock follows: │
│ -Press '1' to apply a bandage, in case your pet rock is damaged. │
│ -Press '2' to feed your pet rock. (They love a nice, big cake) │
│ -Press '3' to give your pet rock some entertainment. │
│ Make sure you take breaks between caring for your pet rock, as the - │
│ - rock will not take kindly to such overstimulation. │
│ │
│ Your pet rock comes equipped with a state-of-the-art wellbeing sensor. │
│ The sensor informs you of your pet rock's health, hunger, and happiness. │
│ (abbreviated as 'Happy') │
│ Surely nothing good will happen when one of these values reaches '0%' │
│ But you might find out what happens anyway! │
│ │
│ Best of wishes to your and your new pet rock's wellbeing, │
│ -Audy │
└──────────────────────────────────────────────────────────────────────────┘
22x76
┌──────────────────────────────────────────────────────────────────────────┐
│ THE PASSING OF YOUR PET ROCK │
├──────────────────────────────────────────────────────────────────────────┤
│As with the passing of any pet, the passing of your pet rock can be tough.│
│ And so we've decided to remedy that issue with the pet rock: │
│The pet rock cannot die, and your pet rock has not, despite what may seem.│
│ │
│This is one of the many traits you may find about your pet rock: │
│They are very loyal to their caretaker, and will not leave their side - │
│ - no matter what!│
│ │
│ It's as simple as that, your pet rock lives on! │
│ │
│ Best of wishes to you and your pet rock, │
│ -Audy │
└──────────────────────────────────────────────────────────────────────────┘
16x76

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#include <stdio.h>
#include <time.h>
time_t currenttime;
int main() {
/*while(1) {
currenttime = time(NULL);
printf("%ld\n",currenttime);
}*/
int bruh = 342;
if (bruh) {
printf("bruh");
}
}

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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <windows.h>
char in;
int health = 100;
int hunger = 100;
int happiness = 100;
time_t currenttime;
time_t oldtime;
time_t starttime;
int healthhold = 0;
int hungerhold = 0;
int happinesshold = 0;
int firstplay = 1;
char rock[24][26] = {
{" \262\333\333\333\333 "},
{" \333 \260\260\262\333 "},
{" \333 \261\260\260\262\333\333 "},
{" \333 \261\261\261 \262\333 "},
{" \333\333\333 \260\260\261\261\261 \262\262\333 "},
{" \262\262 \261\261\260\261\261\261\261\262\262\333 "},
{" \262\262 \261\261 \260\260\260\261\261\261\261\262\262\262\333 "},
{" \262 \260\261 \261 \260\261\261\261\261\261\262\262\333 "},
{" \262 \260\261\261 \260\260\261\260\260\261\261\261\261\261\262\262\333 "},
{" \262 \260\262 \261\261\260\260\260\261\261\261\261\261\261\262\333 "},
{" \262 \261\261\261 \260\260\261\261\260\260\261\260\261\261\261\262\262\333 "},
{" \262 \260\260\261\261 \260\261\261\261\260\260\260\260\260\261\261\262\262\333 "},
{" \262\260\261\260\260\261\261\260\261\261\261\261\260\261\261\261\260\261\260\262\262\333 "},
{" \262\261 \260\261\261\261\261\261\261\261\261\260\261\261\261\261\262\261\261\262\333 "},
{"\262\262\260\261\261\261\262\261\260\260\261\260\261\260\261\261\261\261\261\262\261\262\262\333 "},
{"\262\260 \261\261\261\262\260\260\260\261\261\261\261\262\261\261\261\261\261\261\261\262\333 "},
{"\333\260\261\261\261\262\262\260\261\261\261\261\261\261\261\261\261\261\261\261\262\261\262\333 "},
{"\333\261\261\261\261\262\261\261\261\261\261\261\261\261\262\261\261\261\261\261\261\261\262\262\333"},
{"\333\262\261\261\262\262\261\261\260\260\261\261\261\261\261\260\261\260\261\261\261\262\262\262\333"},
{"\333\261\262\261\261\262\261\260\260\261\261\261\261\261\261\260\261\260\260\262\261\262\262\262\333"},
{"\333\262\262\262\261\262\261\261\261\262\261\261\262\261\261\261\261\261\260\262\262\262\262\333 "},
{" \333\333\333\333\333\262\261\261\261\261\262\261\261\260\260\261\262\262\262\262\262\333 "},
{" \333\262\262\262\261\261\261\261\260\260\260\262\262\262\262\333\333 "},
{" \333\333\333\333\333\333\333\333\333\333\333\333\333\333 "}
};
char healthrock[24][30] = { //`yellow .red ,reset
{" \262\333\333\333\333 "},
{" \333 \260\260\262\333 "},
{" \333 \261\260\260\262\333\333 "},
{" \333 \261\261\261 \262\333 "},
{" \333\333\333 \260\260\261\261\261 \262\262\333 "},
{" \262\262 \261\261\260\261\261\261\261\262\262\333 "},
{" \262\262 \261\261 \260\260\260\261\261\261\261\262\262\262\333 "},
{" \262 \260\261 \261 \260\261\261\261\261\261\262\262\333 "},
{" \262 \260\261\261 \260\260\261\260\260\261\261\261\261\261\262\262\333 "},
{" \262 \260\262 \261\261\260\260\260\261\261\261\261\261\261\262\333 "},
{" \262 \261\261\261 \260\260\261\261\260\260\261\260\261\261\261\262\262\333 "},
{" \262 \260\260\261\261 \260\261\261\261\260\260\260\260\260\261\261\262\262\333 "},
{" \262\260\261\260\260\261\261\260\261\261\261\261\260\261\261\261\260\261\260\262\262\333 "},
{" \262\261 \260\261\261\261\261\261\261\261\261\260\261\261\261\261\262\261\261\262\333 "},
{"\262\262\260\261\261\261\262\261\260\260\261\260\261\260\261\261\261\261\261\262\261\262\262\333 "},
{"\262\260 \261\261\261\262\260\260\260\261\261\261\261\262\261\261\261\261\261\261\261\262\333 "},
{"\333\260\261\261\261\262\262\260\261\261`\311\315\315\321\315\321\315\315\273,\261\262\261\262\333 "},
{"\333\261\261\261\261\262\261\261\261\261`\272 \263.+`\263 \272,\261\261\261\262\262\333"},
{"\333\262\261\261\262\262\261\261\260\260`\310\315\315\317\315\317\315\315\274,\261\261\262\262\262\333"},
{"\333\261\262\261\261\262\261\260\260\261\261\261\261\261\261\260\261\260\260\262\261\262\262\262\333"},
{"\333\262\262\262\261\262\261\261\261\262\261\261\262\261\261\261\261\261\260\262\262\262\262\333 "},
{" \333\333\333\333\333\262\261\261\261\261\262\261\261\260\260\261\262\262\262\262\262\333 "},
{" \333\262\262\262\261\261\261\261\260\260\260\262\262\262\262\333\333 "},
{" \333\333\333\333\333\333\333\333\333\333\333\333\333\333 "}
};
char cake[7][20] = { //`bright yellow .yellow w bg -white with bg ,reset
{"` $$ $$ $$ "},
{", \263\263 \263\263 \263\263 "},
{"___\263\263__\263\263__\263\263___"},
{".\263- * * * * * * *.\263"},
{".\263-* * * * * * * .\263"},
{".\263- * * * * * * *.\263"},
{"\300\304\304\304\304\304\304\304\304\304\304\304\304\304\304\331,"}
};
char balloon[28][14] = { //` light red ,reset
{"` \333\333\333 "},
{" \333\333\333\333\333\333\333 "},
{" \333\333\333,\261`\333\333\333\333\333 "},
{" \333\333,\261\262\261`\333\333\333\333 "},
{"\333\333\333\333,\261`\333\333\333\333\333\333"},
{"\333\333\333\333\333\333\333\333\333\333\333"},
{"\333\333\333\333\333\333\333\333\333\333\333"},
{" \333\333\333\333\333\333\333\333\333 "},
{" \333\333\333\333\333\333\333\333\333 "},
{" \333\333\333\333\333\333\333 "},
{" \333\333\333 ,"},
{" \263 "},
{" \\ "},
{" \\ "},
{" \263 "},
{" \263 "},
{" / "},
{" / "},
{" \263 "},
{" \263 "},
{" \263 "},
{" \\ "},
{" \\ \262"},
{" \263 \262"},
{" \263 \262"},
{" \\ \262"},
{" \\ \262\260"},
{" \\\262\261"}
};
char instructions[22][77] = {
{"\332\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\277"},
{"\263 INSTRUCTIONS FOR YOUR NEW PET ROCK \263"},
{"\303\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\264"},
{"\263 Congratulations on buying a new pet rock! \263"},
{"\263 Pet rocks are very simple to care for, but they need a lot of care. \263"},
{"\263 \263"},
{"\263 Standard care procedure for your pet rock follows: \263"},
{"\263 -Press '1' to apply a bandage, in case your pet rock is damaged. \263"},
{"\263 -Press '2' to feed your pet rock. (They love a nice, big cake) \263"},
{"\263 -Press '3' to give your pet rock some entertainment. \263"},
{"\263 Make sure you take breaks between caring for your pet rock, as the - \263"},
{"\263 - rock will not take kindly to such overstimulation. \263"},
{"\263 \263"},
{"\263 Your pet rock comes equipped with a state-of-the-art wellbeing sensor. \263"},
{"\263 The sensor informs you of your pet rock's health, hunger, and happiness. \263"},
{"\263 (abbreviated as 'Happy') \263"},
{"\263 Surely nothing good will happen when one of these values reaches '0%' \263"},
{"\263 But you might find out what happens anyway! \263"},
{"\263 \263"},
{"\263 Best of wishes to your and your new pet rock's wellbeing, \263"},
{"\263 -Audy \263"},
{"\300\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\331"}
};
char passing[16][77] = {
{"\332\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\227"},
{"\263 THE PASSING OF YOUR PET ROCK \263"},
{"\303\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\264"},
{"\263As with the passing of any pet, the passing of your pet rock can be tough.\263"},
{"\263 And so we've decided to remedy that issue with the pet rock: \263"},
{"\263The pet rock cannot die, and your pet rock has not, despite what may seem.\263"},
{"\263 \263"},
{"\263This is one of the many traits you may find about your pet rock: \263"},
{"\263They are very loyal to their caretaker, and will not leave their side - \263"},
{"\263 - no matter what!\263"},
{"\263 \263"},
{"\263 It's as simple as that, your pet rock lives on! \263"},
{"\263 \263"},
{"\263 Best of wishes to you and your pet rock, \263"},
{"\263 -Audy \263"},
{"\300\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\304\331"}
};
void hidecursor() { //i hate windows, and you do too
HANDLE consoleHandle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO info;
info.dwSize = 100;
info.bVisible = FALSE;
SetConsoleCursorInfo(consoleHandle, &info);
} //i dont even know how this works, it looks like c++ with those .'s and such
void printrock() {
printf("\033[5;12H"); //balloon
for (int i = 0; i < 27; i++) {
printf(" \033[B\033[12D");
}
printf("\033[35;47H"); //cake
for (int i = 0; i < 7; i++) {
printf(" \033[B\033[17D");
}
printf("\033[19;20H");
for (int i = 0; i < 24; i++) {
for (int j = 0; j < 26; j++) {
printf("%c",rock[i][j]);
}
printf("\033[B\033[25D");
}
}
void printhealthrock() {
printf("\033[19;20H");
for (int i = 0; i < 24; i++) {
for (int j = 0; j < 30; j++) {
switch(healthrock[i][j]) {
case '`' :
printf("\033[33;103m");
break;
case '.' :
printf("\033[31;103m");
break;
case ',' :
printf("\033[0m");
break;
default :
printf("%c",healthrock[i][j]);
}
}
printf("\033[B\033[25D");
}
}
void printcake() {
printf("\033[35;47H");
for (int i = 0; i < 7; i++) {
for (int j = 0; j < 20; j++) {
switch(cake[i][j]) {
case '`' :
printf("\033[93m");
break;
case '.' :
printf("\033[33;43m");
break;
case '-' :
printf("\033[97;43m");
break;
case ',' :
printf("\033[0m");
break;
default :
printf("%c",cake[i][j]);
}
}
printf("\033[B\033[16D");
}
}
void printballoon() {
printf("\033[5;12H");
for (int i = 0; i < 27; i++) {
for (int j = 0; j < 14; j++) {
switch(balloon[i][j]) {
case '`' :
printf("\033[91m");
break;
case ',' :
printf("\033[0m");
break;
default :
printf("%c",balloon[i][j]);
}
}
printf("\033[B\033[11D");
}
}
void dead(int why) { //:(
system("cls");
system("mode con: cols=76 lines=16");
printf("\033[30;107m\033[H");
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 76; j++) {
printf("%c",passing[i][j]);
}
if (i != 15) {
printf("\n");
}
}
getch();
initialize();
}
void initialize() {
if (firstplay) {
system("mode con: cols=76 lines=22");
hidecursor();
printf("\033]0;Pet Rock\x1b\x5c"); //set conlse title to Pet Rock
printf("\033[30;107m\033[H");
for (int i = 0; i < 22; i++) {
for (int j = 0; j < 76; j++) {
printf("%c",instructions[i][j]);
}
if (i != 21) {
printf("\n");
}
}
getch();
}
printf("\033[m");
system("cls");
health = 100;
hunger = 100;
happiness = 100;
healthhold = 0;
hungerhold = 0;
happinesshold = 0;
system("mode con: cols=64 lines=68");
starttime = time(NULL);
printrock();
printf("\033[2;1H----------------------------------------------------------------");
printf("\033[64;1H----------------------------------------------------------------");
}
int main() {
initialize();
while(1) {
currenttime = time(NULL);
currenttime = currenttime - starttime; //seconds the games been going
if (oldtime != currenttime) { //runs once a second
if (health - 1 > 0) {
health--;
} else {
dead(0);
}
if (hunger - 1 > 0) {
hunger--;
} else {
dead(1);
}
if (happiness - 1 > 0) {
happiness--;
} else {
dead(2);
}
if (healthhold == 13) {
healthhold = 0;
printrock();
} else if (healthhold == 3) {
printf("\033[HYour pet rock feels better! ");
if ((health + 20) > 100) {
health = 100;
} else {
health = health + 20;
}
printhealthrock();
healthhold++;
} else if (healthhold) {
healthhold++;
}
if (hungerhold == 13) {
hungerhold = 0;
printrock();
} else if (hungerhold == 3) {
printf("\033[HYour pet rock is well fed! ");
if ((hunger + 20) > 100) {
hunger = 100;
} else {
hunger = hunger + 20;
}
printcake();
hungerhold++;
} else if (hungerhold) {
hungerhold++;
}
if (happinesshold == 13) {
happinesshold = 0;
printrock();
} else if (happinesshold == 3) {
printf("\033[HYour pet rock is entertained! ");
if ((happiness + 20) > 100) {
happiness = 100;
} else {
happiness = happiness + 20;
}
printballoon();
happinesshold++;
} else if (happinesshold) {
happinesshold++;
}
}
oldtime = currenttime; //makes the once per second loop work
printf("\033[65;1HHealth: %d%% \nHunger: %d%% \nHappy : %d%% ",health,hunger,happiness);
printf("\033[68;15H\"State-of-the-art wellbeing sensor\"");
printf("\033[65;14H");
for (int j = 0; j < (health / 2); j++) {
printf("\260");
}
printf(" ");
printf("\033[66;14H");
for (int j = 0; j < (hunger / 2); j++) {
printf("\261");
}
printf(" ");
printf("\033[67;14H");
for (int j = 0; j < (happiness / 2); j++) {
printf("\262");
}
printf(" ");
if (!(healthhold) && !(hungerhold) && !(happinesshold)) {
if ((health >= 90) && (hunger >= 90) && (happiness >= 90)) { //shouldve done a switch statement
printf("\033[HYour pet rock is doing great! ");
} else if ((health >= 75) && (hunger >= 75) && (happiness >= 75)) {
printf("\033[HYour pet rock is doing well. ");
} else if ((health >= 50) && (hunger >= 50) && (happiness >= 50)) {
printf("\033[HYour pet rock is doing fine. ");
} else if ((health >= 30) && (hunger >= 30) && (happiness >= 30)) {
printf("\033[HYour pet rock isn't doing so well!");
} else if ((health >= 10) && (hunger >= 10) && (happiness >= 10)) {
printf("\033[HYour pet rock is surely done for! ");
}
}
if (kbhit()) {
in = getch();
if (in == 0 || in == 0xE0) in = getch(); //dang ol windows makes you call functions and arrows keys twice to get the input
switch(in) {
case 49 : //1 health
if (!(healthhold) && !(hungerhold) && !(happinesshold)) {
healthhold = 1;
printf("\033[HApplying bandage... ");
}
break;
case 50 : //2 hunger
if (!(healthhold) && !(hungerhold) && !(happinesshold)) {
hungerhold = 1;
printf("\033[HBuying a cake... ");
}
break;
case 51 : //3 happiness
if (!(healthhold) && !(hungerhold) && !(happinesshold)) {
happinesshold = 1;
printf("\033[HInflating balloon... ");
}
break;
default :
printf("\a"); //bell, possibly annoying
break;
}
}
}
}

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rock/rock.exe Normal file

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BIN
rock/rock.o Normal file

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